The alternate righthand titles for the Cleric are used on the N64 port, due to Nintendo Of America's strict rules on religious imagery in games. Automatic use of Quartz flasks and Mystic urns. See the Doom and Doom II table above for specific notes, as there are no differences in general, except that +50% means one and a half times as much ammo is added to the player's current total when a corresponding item is picked up. Players take half normal damage, keys are shown on the automap, automatic use of quartz flasks and mystic urns. It does not, however, work correctly with the password feature. It works correctly with saved games, and the name of the skill level will be displayed upon accessing the save/load menus. The "Nightmare!" skill level, introduced in the 2020 re-release of the game, is not directly accessible from the main menu, being only available by having "-skill 5" as a launch parameter, alongside the -warp command. Combining skill 5 with the -fast parameter adds a special check in the monster behavior code causing all monsters to attack immediately on sight, similar to how monster behavior works in the previous games, although in the original games it is the nightmare skill itself that gives such check to monsters, whereas the -fast parameter makes them fast, thus meaning it is reversed in Doom 64. Unlike the "Nightmare!" skill level in the first two Doom games, there is no block against cheats and no monster respawn feature.Not available in console releases of the remaster. Not present in the original 1997 release.Used unless otherwise defined by the user It behaves as UV with fast monsters but also enables the spawning of multiplayer-only map things in single player mode. The 2019 re-release introduced a new skill between Ultra-Violence and Nightmare!, entitled Ultra-Violence+. Monsters attack more rapidly, demons and spectres move faster and several monster fireball types fly faster.Some source ports may change this or have internal workarounds. All cheat codes except idclev and iddt are disabled.For example, a rocket will provide 2 rockets, 4 shotgun shells will be counted as 8 shells, and a box of bullets will provide 100 bullets instead of the usual 50. Double means twice as much ammo is added to the player's current total when a corresponding item is picked up.Erebus the blue key is located in different places depending on the skill level. The difference mainly amounts to larger and tougher comportments of monsters on the harder skill levels, but may also account for changes in the location of certain things. Each thing placed in a level (except for player starts) has cumulative bit flags (easy, normal, hard) marking on what skill levels it appears.This is the name of the graphics lump in the skill menu.This is the name or tag for each skill level according to the source code.
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